Monday 16 November 2015

Stay Alive Deconstruction




I have created a deconstruction for the opening to this technological horror film. I analysed this clip from the minute 3:15 - 7:15

SOUND

  • As soon as the movie starts, there is this non diegetic sound of wind, air and thunder which automatically creates an eerie atmosphere. 
  • The non diegetic violin sound is added on top of the wind which increases in speed building tension. The volume also gets louder. 
  • The non diegetic heartbeat noise is to highlight the fear the demographic might be feeling. As you can hear a heartbeat, it can cause your heart to beat also as you're waiting for something to happen.
  • The diegetic noise of the telephone was effective as after the protagonist had finished his video game, it brought him back to reality reminding him it's not real. Furthermore, as it was so silent, it could have been contrived to scare the audience as a loud sound suddenly appeared.
  • The diegetic thunder and lighting sounds are added to create an ominous atmosphere. The creaking of the rocking chair also gives the same effect making the whole scene seem scary.

CAMERA ANGLES/MOVEMENT AND EDITING 

  • The first shot is a close up of one of the protagonists. This was so we can familiarise ourself with him and know the movie has something to do with him or is about him. The close up shot was also used so we could connect with his character and know how he was feeling. After playing the video game, he looked scared.
  • The high angle used at the stop of the stairs was effective as it made the audience feel as if they were watching over everything the protagonist did. It also made him seem very small and weak which he is.
  • The medium shot allowed the audience to see the settings of the protagonist more clearly. As the protagonist was slowly coming up towards a door, it built the tension as the audience also wondered what was behind the door.
  • The director used panning to follow the protagonist while he was in the kitchen. This gave the sense that something mysterious was following the protagonist as he kept looking back.
  • The over the shoulder shot is to emphasise that something is present within the scene. You can see the shadow
  • The camera tilts slowly to show the confusion on the protagonists face as he hears noises.
  • There is continuity editing to make the scene more realistic to the audience. It shows the action with smooth shots so there is no interruptions. 

LIGHTING 

  • Back light is used throughout the opening with dim light coming from lamps around the scene. The dull light could be contrived to create a bad atmosphere and a scary one. Darkness has connotations of danger and death so maybe that's how it should be.

MISE EN SCENE

  • Protagonist is a grown man who plays video games. His glasses, messy hair, house robe and messy room give the impression of laziness. I can infer that he is a bit of a 'geek' with hardly any friends.
  • He lives with his brother and his brothers girlfriend which shows he's quite lonely making him play video games.
  • The fact he's drinking Redbull energy drink shows he's tired but stayed awake for the game. It was important to him maybe.
  • The fact he flinches at lighting shows he could be soft and scared of a lot of things.

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